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Design Thinking Walk

Purpose & MeaningBeginner
30-60 min5 steps2 practitioners

Take long walks to think through design problems. Steve Jobs was famous for walking meetings and believed movement unlocked creative solutions.

Steps

1

Identify a problem or decision you're stuck on

2

Leave your phone behind and go for a 30-minute walk

3

Let your mind wander — don't force solutions

4

When an idea surfaces, repeat it to yourself so you remember

5

Return home and immediately write down your insights

Practitioners

#walking#creativity#design#thinking

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